We have rough draft sprites done for all of the main characters and Bill is currently working on polishing them up and adding the animation (main character is already done & he’s working on the rest today). I’d post them, but that would give way too much information about the game that we don’t want to reveal just yet (soon!)

We have about 7 songs so far, some of which are still works-in-progress. I’d say the battle theme and the rural town theme are both done or really close to done (and they both rock, especially the new regular battle theme).

I just finished coding the new map animation system. 4 frames of animation for characters moving around, up from the 2 frame system we used in Breath of Death VII. Oh and characters animate faster if they’re running. And map and characters can animate at different speeds as well. Oh and people can stand still.

We have all of the major gameplay & plot elements finalized (a few had to be changed several times before we found something that we really loved). I also have basic character gameplay outlines done for all of the main characters. I’m going to work on some of the specific LV-Up/Equipment/Ability information soon.

Oh and today, we decided that we’re going to try out a sort of Phantasy Star IV style interface for combat with your party members showing up on screen.

Did you love Breath of Death VII? Why not show your support by voting for it in the best RPG category in the 2010 Golden Joystick Awards? You can cast your vote for Breath of Death VII and other games here.

We’re not going to officially announce our game for a few weeks now (need to ready some media to go with the announcement first), but here are some clues that could help you figure out just what our next game is all about.

1 – The main character was originally going to share a weapon with a certain famous vampire slayer, but in the end, we switched back to swords since it’s like a law to have a sword-wielding main character in RPGs.

2 – At one point, we were going to have 3 main stats to track in combat – HP, MP, and a third stat, but we got rid of the third stat since we felt it made things overly complicated and we could do what we wanted just being clever with regular abilities and passive effects. I suppose we could get rid of another stat as well, but it would have to be MP since HP is essential.

3 – Our next game is not Breath of Death VIII, but there’s a really vague clue there if you do a bit of word association.

4 – You can make a comedy out of just about anything if you try hard enough and aren’t a stickler for accuracy.

5 – If you made an acronym out of the title, it would be CSTW.

6 – Oh and since I’m a nice guy, I’ll give you one of the words in the title. The.

Good luck guessing! (My lips are sealed!)

First month’s worth of sales data is in and it’s good.

Breath of Death VII’s Sales Data
April 22 – March 21 (30 days)
11008 Purchases
18517 Trials
59.45% Conversion

That’s an insane conversion rate for the first month (probably the highest of any XBox Live Indie Game ever) and the total purchases aren’t too shabby either. Thank you everyone for all of your support – we’ll be sure to make the next game even better!

MoonShine is a stock trading game set in the US Prohibition era. Buy various kinds of alchohol at low prices, sell them for high prices, and hope that the cops don’t confiscate your supplies. The periphal features of the game are well done – the newspaper reports are interesting, the music is nice, there are achievement-like goals, and many different modes (including a mode you can customize features as you like) – but the interface is needlessly complicated and the gameplay falls in this uncomfortable nether realm between being too complicated for the action crowd and not complicated enough for the sim/strategy fans.

Mostly playing MoonShine made me think of how you might make a better game. Instead of just buying and selling supplies, how about letting the player run an actual speakeasy? You could have some simple arcade-ish type elements for the actual serving (like Diner Dash) and you could also add some Lemonade Stand elements like paying for advertising (which would increase your popularity but also increase the chance of raids) and pricing your drinks (price too high & you risk losing clientelle). You could also have rival speakeasy that you would have to take into account. The police element could also be made more complex with things like bribing corrupt cops, switching locations to evade raids, or tipping the law off onto your competitors.

As it is now, I can’t recommend MoonShine. It’s unique on the service and certain elements are well done, but the poor interface, heavy reliance on luck, and lack of variety pulls it down. It’s not awful by any stretch, but it looks like we’ll have to wait a bit longer before a truly great business game comes out on XBox Live Indie Games.

News just in – Breath of Death VII just made the top 10 most requested FAQ list on GameFAQs.com. I believe this is the first time an XBLIG has made the top 10 list. Since the top 10 list is listed on GameFAQs.com’s front page, it’ll be interesting to see what kind of an effect on trials & sales this has.

Gamasutra had a very nice article about 10 of the best XBox Live Indie Games to come out recently. You can read the full article here.

All of the games they picked are excellent choices and I’ve talked about a few myself on this website. I’d also like to add one more that came out right after the article – Gerbil Physics 2. Gerbil Physics 1 was an excellent puzzle game with a nice sense of humor and the sequel is the same thing but better and with a few new tricks up its sleeves. It’s only 80 MS points. Buy it, love it.

And I really must say, this past week or so has been an awesome time for XBox Live Indie Games. Gerbil Physics 2, JoyJoy, Zombie Estate, Retrofit: Overload, and Mamotte Knight are all very high quality games that each deserve a spot in the top 20 best rated. Even some of the second string games this last week were pretty good – I got sent a review copy of Ranger and though it’s not much more than a glorified flash game (shoot arrows at the incoming hordes, using several power-ups to give yourself an edge), at least it’s a fun glorified flash game.

Today, XBox Live Indie Games, got a real treat, Mamotte Knight or まもって騎士 for the Japanese inclined. Mamotte Knight is the first XBLIG title from Ancient Corp - best known for their work on the Beyond Oasis series for the Genesis & Saturn. Their experience shines in Mamotte Knight as this is one of the finest games to have been released on the XBLIG service.

Gameplay is like Gauntlet crossed with a simple tower defense game. As either a Knight, Ninja, Amazon, or Mage, you run around killing monsters, bolstering defenses, and otherwise protecting your princess. If the princess dies, it’s game over so her safety is the #1 priority. Between levels, you can use points gained to level up in 4 different abilities which vary from character to character. For example, the Amazon can increase her speed, gain a life draining ability, increase her attack power and combo potential, or improve her boomerang special attack with the ability to have multiple boomerangs out at one time and improved range.

Monsters start out simple, but as the levels progress, they get more advanced from ghosts that teleport around the stage to giant dragons & monster dumping airships. But don’t worry – an easy difficulty level, unlimited continues, and the potential to bring some friends along help keep the game manageable for the inexperienced. And if you want a challenge, the higher difficulty levels definitely provide just that.

The whole game is presented with an excellent 8-bit visual and audio presentation (albeit with drastically more happening on screen at once than any actual 8-bit game). The game is fun in one player and the different character classes provide a good amount of variety to the gameplay, however where the game really shines is in the multiplayer. Grab some friends, crank up the difficulty level, and prepare yourself for a multiplayer gaming experience rarely matched.

Really, the only major omission to the game is the lack of online multiplayer. Online multiplayer would have elevated Mamotte Knight from an excellent game to an “EVERYONE MUST BUY THIS NOW!!!!!” game. However, even without online multiplayer, Mamotte Knight is one of the finest XBox Live Indie Games out there. A great single player game and a fantastic multiplayer game, all for only 240 MS points. Well worth a purchase.

Box Art Front

Box Art Back

Cartridge

Now that I’m not actively rushing to get Breath of Death VII done, I thought I’d go ahead and try to catch up on reviewing some XBox Live Indie Games that have been sent my way so here goes:

Attack of the Verbose Dinosaur – The backstory is amusing (about a dinosaur who gets fed up with leetspeak), but I’m not so sure about the actual game. You select letters on your dinosaur’s back, shoot them at buildings, connect them to form words, and then breathe fire to cause the words to explode, hopefully taking down a building or two in the process. Occasionally a plane will fly overhead with a power-up to be gained if you can complete an almost finished word. There are also periodic bonus levels where you just have to shoot planes down without having to worry about words. All in all, the game is mildly entertaining, but I’d rather play Word Soup.

Missile Escape – Fly around in a jet and dodge missiles. Doesn’t get much simpler than that. Strategy seems to consist mostly of getting the missiles together in a group and then flying around in circles while you wait for the time to run out with the occasional course correcting to take into account errant missiles. It’s not a bad game, but it feels like it’s missing something – like playing a game of Pac-Man where all the pellets have been removed and you just have to run away for a minute.

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