Cthulhu Saves the World has 3 post-game modes that are unlocked when you beat the game.

Score Attack is the same as it was in Breath of Death VII – i.e. random encounters turned off and you gain points for beating bosses at lower levels.

Highlander – Cthulhu is the only character useable in battle. XP gain rate is increased.

and finally…drum roll…

Cthulhu’s Angels – The details are a secret for now, but I will say that it is going to require substantially more work on my part to add than the other 2 modes.

Breath of Death VII just passed 20,000 copies sold!

To celebrate, here’s a little gift – a copy of the Breath of Death VII world map. You can get it here.

Although there should be a lot of awesome games coming soon (based on what I’ve seen floating around in the peer review & playtesting queues), the releases on XBLIG have been pretty weak of late. But hey, here are two games that are well worth a trial.

First up is a great bullet hell shmup called Vampire Rage.

Next up is a highly polished geography game called Around the World

Both games are only 80 MS points and are well worth checking out if you’re interested in difficult vertical shmups or geography-based quiz games respectively.

The title says it all. A new preview for Cthulhu Saves the World is now up on the Game Informer website. Check it out here.

Acupwnture is the latest falling block game to hit XBox Live Indie Games. Match up colors to form squares which then explode after a few turns and increase your score. I liked how you could reset the explosion timers by expanding the squares and the overall Asian theme is nice, but if you’ve played one falling block with color game, you’ve played them all and this doesn’t really do enough to distinguish itself from the competition. So in conclusion, pretty fun, extremely hard, and not a bad use of 80 MS points if you want another puzzle game, but far from an essential purchase.

Next up, we have two tower defense games, Towers and Impact of Towers. How’s that for confusing? Towers is an excellent tower defense game that gets everything right. Good interface, easy controls, pleasing visual and audio, and well balanced gameplay all result in an excellent example of the genre. It has a nice balance of simplicity and complexity that I especially liked. It doesn’t do anything especially unique (except maybe the multiple endings), but despite that, I’d say it’s the second best tower defense game currently available on the XBox 360 at the moment (the best tower defense game being Defense Grid).

Impact of Towers on the other hand is less good. It’s not necessarily a bad game, and it does have a decent arsenal of towers, 1-time use items, and levels to play around with, but the controls aren’t the best, the gameplay isn’t as balanced, and the presentation is poor. Oh and it costs 240 MS points, whereas Towers is only 80 MS points. In a genre as crowded as the Tower Defense genre, skipping Impact of Towers is an easy choice.

Now as some people may know, I’m a huge fan of Pac-Man: Championship Edition. Not only that, but last I checked, I had the highest recorded score for the game in the world (just under a million) which I set about a year ago. So it is with great excitement that I heard the news today that Namco is released a sequel to Pac-Man: Championship Edition to XBLA and the PSN this Fall. Now chances are this is just going to be the iPhone version (which adds a bunch of extra modes & levels to the XBLA version) with a little polish here and an extra there, but since I don’t own an iPhone and would rather play this sort of thing with a regular controller and not a touch pad, I’m thrilled nevertheless.

Oh and here are the videos of my high score. Sorry about the poor picture quality – not the best camera, plus I had so much adrenaline pumping after the game that I was having major problems keeping my hand steady.

Zeboyd Games (Breath of Death VII: The Beginning) is proud to announce their upcoming RPG, Cthulhu Saves the World for the XBox 360.

Cthulhu was all set to plunge the world into insanity and destruction when a band of heroes cursed him and sealed away his powers. The only way for him to break the curse is to become a true hero. Save the world to destroy it!

Features:

An epic journey of redemption and insanity!

Classic 8/16-bit style combined with the best of modern gameplay design.

720p! Parallax scrolling! Backgrounds!

Use magic and skills to inflict insanity upon your opponents! Insane enemies are more dangerous but also more vulnerable!

More accessible than ever before! Save wherever you like! Collect 1Ups to retry failed battles!

7 playable characters – Umi the beautiful heroine with an unhealthy obsession with the ocean, Sharpe the sentient floating sword, October the cute necromancer, Paws the alien cat, Dacre a senile old man, Ember the dark dragon, and of course, Cthulhu from the classic horror of H.P. Lovecraft!

A 6-10 hour main quest with multiple difficulties and post-game modes like Score Attack and Highlander to increase replayability!

All of the great features players know and love from Breath of Death VII: The Beginning have returned – fast-paced gameplay, combo system, random encounter limits, unite techniques, branching LV-Ups, and more!

Cthulhu Saves the World is currently scheduled for an October 2010 release on Xbox Live Indie Games. It will cost 240 MS points ($3 USD).

Cthulhu Battle Screen

Cthulhu Cliff

Battle Music
Victory Music

For more information on Cthulhu Saves the World and Zeboyd Games, please visit http://zeboyd.com
For press inquiries, please contact Robert Boyd at rdespair@gmail.com

Progress on our upcoming RPG is coming along nicely. If all goes well, we’ll be making an official announcement in a couple of days.

Chaos Node & Urban Space Squirrels Reviews

Two games, 80 MS points each.

First up, Chaos Node. This reminds me a lot of the arcade game, Bust a Move. Like Bust a Move, in Chaos Node, you have a bunch of colored balls & shapes, and you shoot colored balls at them. Hit the same colors and you’ll destroy them and get points. Where it differs from that classic game is that in Chaos Node, true to its name, there’s a whole lot more chaos. Your gun is in the middle of the screen and whenever you hit a wrong colored ball, it bounces away which in turn will hit other balls and before long everything on screen is bouncing all over the place.

After playing Chaos Node for 10-20 minutes I started to warm to it, but even so I’m not sure that I’d recommend it. The game felt TOO chaotic – like whether or not I suceeded was based as much on luck as skill. But hey, even though I didn’t love it, it wasn’t innately bad so give the trial a go and see if its particular brand of gameplay is for you.

Second, we have Urban Space Squirrels, developed by a group of student at the University of Utah. As an alumni of BYU (the arch-rival of the University of Utah), it hurts me to say it, but Urban Space Squirrels is actually pretty good. It has a nice visual style, a decent sense of humor, and the gameplay (which generally involves throwing bombs and then using them to propel yourself through levels) is enjoyable as well. Well worth the low price they’re asking for it.

Just saw the trailer for Radiangames Crossfire and all I can say is wow. As a Space Invaders fan, this looks so cool.

Their last game – Radiangames JoyJoy – was extremely well done so I have high hopes for this.

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