So, I was doing a search of our games on google like I do periodically to see if we’ve gotten any new press)and I noticed that in google, “Cthulhu Saves the World Release Data” showed up as one of the suggestions when I started typing out the game’s name, thus indicating that a decent number of people are trying to find out the game’s release data. So let’s discuss that for a moment.
Cthulhu Saves the World was originally scheduled for an August release. Unfortunately, the game wasn’t ready in time for that. There are a few main reasons for this.
1 – We are not full time developers. Breath of Death VII has sold well and continues to sell well (we should surpass 30,000 total sales this month), but we’re still not making enough money to quit our day jobs and develop games full-time. Hopefully that will change in the near-future, but for now, working on Cthulhu Saves the World is a part time job for us. That means that the amount of time we have to dedicate to making games varies from day to day and week to week. Sometimes we have a lot of free time and we get a lot of progress done; other times, life intrudes and our time is limited.
2 – Cthulhu Saves the World is a big step up from our previous game. The world is bigger, there are more playable characters (8 total), there’s a lot more music, the graphics are noticeably better, the maps are more sophisticated, etc. Even though, we have been able to build upon our experience and engine from Breath of Death VII, we still underestimated the amount of time and effort it would take to make Cthulhu Saves the World.
3 – Because of the way the approval process is set up for XBox Live Indie Games (basically it can take anywhere from 2 days to weeks or even months if you find last minute bugs), it’s impossible to set a firm release date in advance. I anticipate that once the game is ready to submit that we’ll pass quickly, but you never know.
So when is the release date for Cthulhu Saves the World? I can’t say for sure, but my personal guess based on what is finished and what still needs to be done is that the game will be playable by the end of September, but won’t actually be officially polished up and released until October 2010. We apologize to everyone who is looking forward to the game that it isn’t done yet, but we’d prefer to take the extra time to create something truly excellent rather than rush a mediocre product out just to meet a deadline.