Zeboyd Games (Breath of Death VII: The Beginning, Cthulhu Saves the World) is proud to announce their upcoming RPG, the Final Fantasy XIII remake for the XBox Live Indie Games platform.

“Although Final Fantasy XIII was one of the most highly respected games a year or two before its release, even the most diehard Final Fantasy fans today agree that it hasn’t aged well,” said Zeboyd Games founder, Robert Boyd. “We at Zeboyd Games are excited to be a part of the effort to bring this game up to modern standards of pacing, gameplay, story, and general non-suckiness.”

“Sure, it will be difficult to get all the content in under 50MB limit, but thanks to our experience with the Crystal Stick Figure engine that Zeboyd Games pioneered in Molly the Were-Zompire, we feel up to the task.”

“As the artist and level designer on the team,” says Bill Stiernberg (the artist and level designer on the team), “I can assure you that the graphics under the Stick Figure Engine will produce high quality, high def Stick Figure iterations of your favorite FFXIII characters. The game maps have been successfully ported as well, as there was very little lost in the translation to the straight and narrow aspects of the Stick Figure engine.”

The Final Fantasy XIII remake will be released approximately 6 months after Zeboyd Games says it will. Suggested price is 80 MS points or $1 USD.

5 Responses

  1. It is really too bad this is a joke. I played FFXIII out of principle, but did not enjoy it. Having a good dungeon or two in a remake would be good stuff.

  2. Nice. If Only it wasn’t April first…. I actually would like to see that. Wasn’t exactly a fan of what Square did to the series with 13.. (couldn’t even stand to finish it). You’d probably do the series a whole lot more justice. CSTW was the rpg that FF13 had left me still craving.

  3. Great! Because Final Fantasy XIII blowed, I would know, I played 3 hours of it, which in turn means I’m an expert.

  4. As the artist and level designer on the team, I can assure you that the graphics under the Stick Figure Engine will produce high quality, high def Stick Figure iterations of your favorite FFXIII characters. The game maps have been successfully ported as well, as there was very little lost in the translation to the straight and narrow aspects of the Stick Figure engine.

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