The Examiner.com just posted part 1 of a two-part interview with me and the other developers of Cthulhu Saves the World and Breath of Death VII. You can find the interview here.

Also, Giant Bomb is doing a Quick Look of Cthulhu Saves the World and Breath of Death VII today. Be sure not to miss it!

6 Responses

  1. So you used to be a Verger? Did you ever play Blimpo Warrior? It was a parody RPG too. But it didn’t have a battle system.

  2. Well hopefully it does. Been a bit annoyed after the little mention of the pc becoming your primary platform and you mentioning possibly leaving xbox behind in the future, so hearing that steam boosted xbox’s sales a good bit would be nice. Basically, be nice to think xbox and steam can give each other a boost.

  3. The XNA site has been down the past few days for retooling so even if we had a sales bump on XBLIG, we wouldn’t know about it.

  4. Have you notcied any XBLIG sales bump due to all the positive press surrounding the Steam realease?

  5. “. I emailed them that we were interested and shared some information about how well our games had reviewed. Several follow-up emails were sent over the course of the next few months and eventually when the game was about ready to be released, we got approved.

    Little clarification. You sent the first email got no reply, and then sent several follow up emails that consisted of “so…yea… get our email” and then got approved closer to release? Or was there a back and forth communication during the course of the project and you just didn’t get final approval till you were almost finished?

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