SolForge – $429k. Finished.
Planetary Annihilation – $2.2 million. Finished.
David Crane’s Jungle Adventure – $29k ($900k goal) with 21 hours left.
Star Trek: The Next Generation – $49k with 49 hours left.
The Hostage Trials – Cancelled.
Broken Sword – $540k with 7 days left.
Mercenary Kings – $116k. Finished.
Homestuck Adventure Game – $1.2 million with 19 days left.
GUTS – $7k ($60k goal) with 14 days left.
The big new kickstarter for this week just started a few hours ago. It’s a new RPG from Obsidian Entertainment called Project Eternity. Goal of $1.1 million but they’re already up to $344k after a few hours so they probably will make it. The game is designed to be a great homage to classic PC RPGs like Baldur’s Gate & Planescape: Torment and will feature the talents of Chris Avellone, Tim Cain, and Josh Sawyer.
Two Brothers is an Action/RPG with Game Boy-esque visuals. It looks like a lot of fun and is definitely reminiscent of games like Zelda and Final Fantasy Adventure. They’re up to $10k ($4k over their goal of $6k) and they have 13 days left.
This is just me talking out loud (we haven’t made any plans or anything yet), but I’m curious as to whether or not people would be interested in us doing a kickstarter to make more $1 8-bit RPGs in the Breath of Death series? We have a few story ideas for more games set in that dimension that we’d love to make but I’m not sure that there’s enough of a demand for 8-bit style RPGs to justify taking time away from our bigger projects to do them (or time away from our free time if we really want to keep things on track). Just off the top of my head, I’m thinking something like $50k for 4 bite-sized RPGs (and by bite-sized, I mean each would be roughly the length of Breath of Death VII) would help cover some of the costs of development & would show that there’s enough demand to justify doing the project. What does everyone think?