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	<title>Zeboyd Indie Game Reviews &#187; Junkyard Battle</title>
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		<title>Game Review &#8211; Junkyard Battle</title>
		<link>http://zeboyd.com/2009/11/12/game-review-junkyard-battle/</link>
		<comments>http://zeboyd.com/2009/11/12/game-review-junkyard-battle/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 23:54:28 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Junkyard Battle]]></category>

		<guid isPermaLink="false">http://zeboyd.com/?p=77</guid>
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Junkyard Battle is a 2-player competitive physics-based puzzle game. Junk falls from the sky. You use a crane to move the junk around in an attempt to create the tallest tower of junk. Periodically power-ups appear that can give you an edge, like a cement power-up that freezes junk in place. Maintain a taller tower [...]]]></description>
			<content:encoded><![CDATA[<p><img src="file:///C:/Users/Owner/AppData/Local/Temp/moz-screenshot.jpg" alt="" /><img src="file:///C:/Users/Owner/AppData/Local/Temp/moz-screenshot-1.jpg" alt="" /><a href="http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-00005855030b"><img class="aligncenter size-thumbnail wp-image-81" title="junkyard battle" src="http://zeboyd.com/wp-content/uploads/2009/11/junkyard-battle1-150x150.jpg" alt="junkyard battle" width="150" height="150" /></a></p>
<p>Junkyard Battle is a 2-player competitive physics-based puzzle game. Junk falls from the sky. You use a crane to move the junk around in an attempt to create the tallest tower of junk. Periodically power-ups appear that can give you an edge, like a cement power-up that freezes junk in place. Maintain a taller tower than your opponent for a set amount of time and you win the match.</p>
<p>Junkyard Battle has a nice visual style going for it with a purple sunset in the background and an almost cell-shaded look to its objects, and I have to give it credit for trying something different, but I&#8217;m having a little difficulty in figuring out who the target audience is here. Aside from a single-player tutorial, the only other mode available is local 2-player versus play. If you&#8217;re a fiercely competitive puzzle game player like myself, I would have to think that the imprecise nature of physics-based games would drive you nuts and you&#8217;d prefer a more precise game like Lumines or Tetris for your competitive puzzle gaming. On the other hand, casual players would probably prefer to have single-player and co-op modes which are nowhere to be found.</p>
<p>I had a few other issues with the game. The cement power-up never seemed to do what I wanted. I understand why it wouldn&#8217;t freeze that precarious perched item on the top of my tower, but does it really need to freeze items that are nowhere near my tower that I&#8217;m intending on using next? And I understand that programming netcode is a big hassle and might not seem like it&#8217;s worthwhile for an Indie game, but having a multiplayer-only game on the XBox 360 with only local play just seems wrong somehow.</p>
<p>On the other hand, there is some sort of primal fun in trying to build precarious towers out of junk so if you have a few minutes free and a friend on hand, give the trial a whirl. It didn&#8217;t quite click for me, but it may for you, and if it does, it&#8217;s quite the deal at a mere 80 MS points. In the meantime, I&#8217;ll stick with World of Goo for all of my tower building gameplay needs.</p>
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