Sep 052014
 

New Kickstarters:

Cube and Me – $1k ($15k goal). 29 days left. Cute, retro, pet sim + action/dungeon crawler.

Band Saga – $6k ($29k goal). 26 days left. Music action/roguelike.

Pathologic – $119k ($250k goal). 31 days left. Remake of the cult classic adventure game.

Previous Kickstarters:

Hard West – $89k CAD ($75k CAD goal). 1 day left.

Moon Hunters – $96k ($45k goal). 20 days left.

Parkitect – $43k CAD ($50k CAD goal). 15 days left.

Ray’s the Dead – $37k ($30k goal). 16 days left.

Adventures of Pip – $26k ($40k goal). 29 days left.

Cavern Kings – $14k ($2.5k goal). Finished.

Woolfe – The Red Hood Diaries – $72k ($50k goal). Finished.

Hive Jump – $55k ($50k goal). 11 hours left.

Super Galaxy Squadron – $1,100 ($200 goal). 2 hours left.

Joe Dever’s The Lone Wolf Adventure Game - £38k (£15k goal). 10 days left.

Jenny LeClue – $105k ($65k goal). Finished.

Aegis Defenders – $145k ($65k goal). Finished.

Tom vs. The Armies of Hell – $6k ($20k goal). Failed.

 Posted by at 10:28 am
Aug 292014
 

New Kickstarters:

Hard West – $78k CAD ($75k CAD goal). 7 days left. Tactical/RPG set in a Dark Fantasy/Western world.

Moon Hunters – $67k ($45k goal). 27 days left. “King of Dragon Pass meets Gauntlet.” One of the first Square-Enix collective games.

Parkitect – $31k CAD ($50k CAD goal). 22 days left. Theme park sim.

Ray’s the Dead – $33k ($30k goal). 23 days left. Previous kickstarter that has made its goal this time. From some of the developers of Stubbs the Zombie.

Adventures of Pip – $22k ($40k goal). 36 days left. Cute 2D platformer where you can evolve/devolve the main character.

Previous Kickstarters:

Cavern Kings – $13k ($2.5k goal). 2 days left. Shooter/Platformer inspired by Super Crate Box & Risk of Rain.

Woolfe – The Red Hood Diaries – $46k ($50k goal). 6 days left. 2.5D Action/Platformer take on fairy tales.

Hive Jump – $31k ($50k goal). 7 days left. Run & gun shooter with up to 4 players reminiscent of Contra.

Super Galaxy Squadron – $900 ($200 goal). 7 days left. Looks like a fun little retro top-down shmup with nice pixel art and doable difficulty. Developer is planning on donating the game’s revenue to charity.

Joe Dever’s The Lone Wolf Adventure Game - £33k (£15k goal). 17 days left. It’s not a video game, but I was a big fan of Joe Dever’s Choose Your Own Adventure-esque RPG books growing up so when I heard there was a Kickstarter for a tabletop adaptation of his Lone Wolf world, I decided to include it anyway. :)

Jenny LeClue – $105k ($65k goal). 6 days left.

Aegis Defenders – $110k ($65k goal). 4 days left.

Fritz: A Videogame about World War I – $15k ($15k goal). Cancelled (big backer pulled out at the last minute).

Tom vs. The Armies of Hell – $6k ($20k goal). 9 hours left.

 Posted by at 11:29 am
Aug 152014
 

New Kickstarters:

Cavern Kings – $8k ($2.5k goal). 15 days left. Shooter/Platformer inspired by Super Crate Box & Risk of Rain.

Woolfe – The Red Hood Diaries – $33k ($50k goal). 19 days left. 2.5D Action/Platformer take on fairy tales.

Hive Jump – $16k ($50k goal). 21 days left. Run & gun shooter with up to 4 players reminiscent of Contra.

Super Galaxy Squadron – $500 ($200 goal). 20 days left. Looks like a fun little retro top-down shmup with nice pixel art and doable difficulty. Developer is planning on donating the game’s revenue to charity.

Joe Dever’s The Lone Wolf Adventure Game - £28k (£15k goal). 31 days left. It’s not a video game, but I was a big fan of Joe Dever’s Choose Your Own Adventure-esque RPG books growing up so when I heard there was a Kickstarter for a tabletop adaptation of his Lone Wolf world, I decided to include it anyway. :)

Previous Kickstarters:

Jenny LeClue – $76k ($65k goal). 6 days left.

Aegis Defenders – $77k ($65k goal). 18 days left.

Fritz: A Videogame about World War I – $8k ($15k goal). 11 days left.

Gravia Tactics - £3k (£120k goal). Cancelled.

Tom vs. The Armies of Hell – $5k ($20k goal). 14 days left.

Girls Make Games Presents: The Hole Story! – $31k ($10k goal). Finished.

Ninja Pizza Girl – $38k AUD ($35k AUD goal). Finished.

 Posted by at 3:12 pm
Aug 082014
 

New Kickstarters:

Jenny LeClue – $65k ($65k goal). 13 days left. Point & click mystery adventure game with unique art style where you also control the narrator.

Previous Kickstarters:

Aegis Defenders – $62k ($65k goal). 25 days left.

Fritz: A Videogame about World War I – $7k ($15k goal). 18 days left.

Gravia Tactics - £3k (£120k goal). 17 days left.

Tom vs. The Armies of Hell – $4k ($20k goal). 21 days left.

Girls Make Games Presents: The Hole Story! – $19k ($10k goal). 4 days left.

Ninja Pizza Girl – $27k AUD ($35k AUD goal). 5 days left.

 Posted by at 11:30 am
Aug 052014
 

We posted an article last year about some ideas we had for making ailments more useful in combat. We thought we’d share an update there on what we’re working with now since there have been some changes.

For starters, we’re going to be aiming for Cosmic Star Heroine to have fewer, but more meaningful battles than many RPGs. In an RPG where combat is always over quickly, direct damage is always the correct choice (defeat the enemy as quickly as possible) but when you have battles that may last longer, then more interesting strategies become viable.

With the exception of ailments that are specific to a certain type of enemy (like Rust on a robotic enemy), enemies are not immune to ailments.

Ailment success is not random. Essentially each enemy has a separate hidden ailment HP for each ailment type. For example, an enemy might have 40 “Stun HP.” If you used a Stun ability that dealt 40 Stun damage, then the enemy would be successfully stunned. Alternatively, if you used a Stun ability that only dealt 20 Stun damage, then the enemy would only be stunned after you used that ability twice on them (or combined it with another stun ability that dealt 20 or more stun damage).

Trying to Stack or repeat the same ailment on the same enemy becomes more and more difficult with each stack.

Some abilities will not just inflict ailments. For example, Alyssa’s basic “Bash” attack will deal damage and also has a small stun effect as well.

Some characters will have powerful ailment abilities that are more effective against certain enemy types. For example, Dave’s “Hack” ability is more effective at charming robotic enemies than organic or astral enemies.

Here are the ailments we’re currently planning to use. As usual, the specifics are subject to change between now and the game’s release.

General Ailments:

  • Stun – Skip a turn. Does not stack.

This takes the place of the Interrupt function that we had in our previous 2 games (Penny Arcade’s On the Rain-Slick Precipice of Darkness 3 & 4) in that it lets you prevent the enemy from taking action.

  • Charm – Will hurt allies or help enemies. Can stack additional turns.

Note, it’s highly unlikely that any enemies will have access to inflicting this ability, just because we know how annoying this can be (from experience in other RPGs).

  • Confuse – Has a chance to act regularly (34%), do nothing (33%), or act charmed (33%). Can stack for additional turns.

Our one ailment with a random element to it. Can be very useful… or do absolutely nothing.

  • Disarm – 30% damage penalty to next attack. Cancels 1 buff. Does not stack.

Very useful if you know the enemy is charging up for a powerful move.

  • Vulnerable – Takes double damage on the next hit. Does not stack.

Very useful for setting up combos (use right before you know you’re going to unleash a powerful move) for massive damage.

  • Enraged – Will target the most recent enemy that targeted it. Reduces damage of multi-target abilities by 20% but increases the damage of single-target abilities by 30%. Can stack for additional turns.

Useful for controlling enemy movement and for weakening enemies with powerful multi-target abilities.

Enemy Type Specific:

These are ailments that only work on specific classes of enemies. All of these ailments last for the entire battle once they’re inflicted.

  • Poison – Takes damage at the end of each turn. Organic enemies only. Can stack for additional damage.

This is the only ailment where stacking the ailment increases the effect (more damage each turn) rather than adding additional turns (since it already lasts the entire battle).

  • Rust – Takes damage at the end of each turn. Lowers speed by 20%. Robotic enemies only. Does not stack.

Can’t deal as much damage as poison can (due to the multiple stacks) but deals a good amount of damage & slows down the enemy.

  • Curse – Lowers attack, defense, and speed by 20%. Astral enemies only. Does not stack.

Doesn’t deal damage like the other two ailments, but significantly weakens the enemy.

Special Ailments:

  • Fatigue - Reduces Max HP by 10% for the rest of the battle. Stacks up to 5 times.

Most of the time, fatigue is self-inflicted by using certain powerful abilities. Also most heal effects inflict fatigue on the target (the stress of rapid healing takes its toll on a body).

  • Desperate - Automatically inflicted if HP goes below 0. Dies at the end of the next turn if HP is not positive.

Under certain circumstances, player characters can survive a hit that would otherwise defeat them. When this happens, they enter desperate status and are defeated at the end of their next turn if they do not win the battle or bring their HP back to a positive amount. Certain passives & equipment may bestow additional bonuses for characters while they’re in desperate status.

  • Hypochondria – Lowers resistance to damage & ailments for the rest of the battle. Does not stack.

Hypochondria is an interesting ailment in that it cannot be directly inflicted on an enemy. Instead, enemies will automatically contract hypochondria if they are hit with enough ailments over the course of the battle. Hypochondria is inflicted faster if you hit an enemy with different ailment types rather than just stacking the same ailment multiple times.

We’re hopeful that by increasing the length of the average battle, removing the random aspect of inflicting ailments, designing useful ailments & abilities that inflict them, ailments will become an important and interesting part of combat in Cosmic Star Heroine and not the afterthought that they are in many RPGs.

Finally, on another note, here’s an update on the video preview that we mentioned earlier. The two areas that we’re planning on showing off have all of their maps finished (9 maps total) so right now, we’re adding story events, and working on the battles for those areas. Not sure how long it’ll be until we’re ready to show it off, but it shouldn’t be much longer. :)

 Posted by at 2:22 pm
Aug 012014
 

New Kickstarters:

Aegis Defenders – $40k ($65k goal). 32 days left. Tower/Defense Action/Platformer with multiple characters. Looks very fun & impressive.

Fritz: A Videogame about World War I – $6k ($15k goal). 25 days left. Action/RPG focused on trench combat, survival, and dynamic character interaction. Looks like it could turn into something very special.

Gravia Tactics - £2k (£120k goal). 25 days left. Strategy/RPG with high-def art from a dev who did XBLIG stuff.

Tom vs. The Armies of Hell – $1k ($20k goal). 28 days left. Diablo meets Ratchet & Clank. Second attempt at a kickstarter for this game.

Previous Kickstarters:

Grapple Force – $8k ($7k goal). Finished.

Mighty Tactical Shooter : A Turn-Based Shoot ‘Em Up – £11k (£10k goal). Finished.

Girls Make Games Presents: The Hole Story! – $15k ($10k goal). 11 days left.

Ninja Pizza Girl – $22k AUD ($35k AUD goal). 12 days left.

Timespinner – $176k ($50k goal). Finished.

 Posted by at 11:14 am
Jul 252014
 

New Kickstarters:

Grapple Force – $7k ($7k goal). 5 days left. Action/Platformer reminiscent of Umihara Kawase or Bionic Commando. Will be free to play in browsers, but backers get a downloadable version.

Previous Kickstarters:

Mighty Tactical Shooter : A Turn-Based Shoot ‘Em Up – £6k (£10k goal). 6 days left.

Girls Make Games Presents: The Hole Story! – $12k ($10k goal). 18 days left.

Ninja Pizza Girl – $20k AUD ($35k AUD goal). 18 days left.

Temporus – $20k ($20k goal). Finished.

The Deer God – $51k ($26k goal). Finished.

Timespinner – $172k ($50k goal). 3 hours left.

Insomnia – $92k ($70k goal). Finished.

fault milestone one -director’s cut- - $34k ($5k goal). Finished.

 Posted by at 3:08 pm
Jul 232014
 

We’re pleased to share a preview of the main battle theme for Cosmic Star Heroine.

Here are some notes from Chris over at Hyperduck:

“Hello CSH fans! Here is a preview of the first battle theme for Cosmic Star Heroine; there is a lot more to this theme than meets the eye, and we’re only showing you a small amount of it for now. IT IS NOT MIXED YET! So don’t be too harsh on the judgement, yet! Hehe.”

 Posted by at 10:16 am
Jul 182014
 

New Kickstarters:

Mighty Tactical Shooter : A Turn-Based Shoot ‘Em Up – Turn-based shmup where you pause the game and set up your commands in advance.

Girls Make Games Presents: The Hole Story! – Top down puzzle/rpg made by a bunch of students. Grand Prize Winner at the Girls Make Games Demo Day.

Ninja Pizza Girl – Reminiscent of a 2D Mirror’s Edge.

Previous Kickstarters:

Temporus – $10k ($20k goal). 2 days left.

The Deer God – $31k ($26k goal). 5 days left.

Timespinner – $82k ($50k goal). 7 days left.

Insomnia – $76k ($70k goal). 5 days left. Dieselpunk sandbox RPG.

fault milestone one -director’s cut- - $33k ($5k goal). 1 hour left.

Bearzerkers – $8k AUD ($8k AUD goal). Finished.

 Posted by at 9:06 am
Jul 082014
 

A few months ago, we had backers vote on which non-human character they’d like to add to Cosmic Star Heroine as a playable character. The votes came in and the cyber-insect character was the winner.

Today, we’d like to reveal our playable cyber-insect, Psybe.

psybeconcept555

Although it would have been easy to stick Psybe in as a bonus character, we were actually able to fit the character organically into the main storyline. With high stats in both Hackitude & Sparke, he/she/it should be a valuable member of your team.

psybespritetest2

 Posted by at 9:16 am