We have rough draft sprites done for all of the main characters and Bill is currently working on polishing them up and adding the animation (main character is already done & he’s working on the rest today). I’d post them, but that would give way too much information about the game that we don’t want to reveal just yet (soon!)

We have about 7 songs so far, some of which are still works-in-progress. I’d say the battle theme and the rural town theme are both done or really close to done (and they both rock, especially the new regular battle theme).

I just finished coding the new map animation system. 4 frames of animation for characters moving around, up from the 2 frame system we used in Breath of Death VII. Oh and characters animate faster if they’re running. And map and characters can animate at different speeds as well. Oh and people can stand still.

We have all of the major gameplay & plot elements finalized (a few had to be changed several times before we found something that we really loved). I also have basic character gameplay outlines done for all of the main characters. I’m going to work on some of the specific LV-Up/Equipment/Ability information soon.

Oh and today, we decided that we’re going to try out a sort of Phantasy Star IV style interface for combat with your party members showing up on screen.

5 Responses

  1. Thank you.

    This is actually the first time any developer responded to me.

    Then again, I’ve never tried communicating with any dev before.

    Guess I’ll hold on to my points then.

  2. Yes, actually, since Gordon McNeil is the musician this time around, there will be a boss theme.

    I’ve heard it and it’s really good! Stuck in my head actually 😛

Comments are closed.