Something very good will happen if Cthulhu Saves the World comes out on Thursday or earlier, so I’m going to do everything in my power to make that happen. If that means a 48 hour period with no sleep and programming like an insane person, so be it.

I won’t be posting again on zeboyd.com until Cthulhu Saves the World is in peer review, so just an early heads up – Aphelion Episode 2 will probably go up on the marketplace later today so if you’re a fan of RPGs, you’ll definitely want to watch out for it.

Also, I’m about to post a debug version of the game to playtesting. Note, this is a debug version so the gameplay progression/story is all locked out. However, you can fly around to any location in the game, LV up to LV40 in a single battle, and other stuff. Obviously, major spoilers involved. Any developer who would like to help me out, I’d love if you could give the debug version a try and see what bugs you can find. Of course, later, I’ll post an actual playable game into playtesting.

EDIT: The debug version is up in playtesting. If you’re a Creator’s Club member, you can download it here.

8 Responses

  1. I hope everything goes smoothly for you. I’ve been following the indie uprising very closely, and while I feel bad not everyone was able to meet the initial deadline, I think it’s great you’re so committed to releasing a quality product.

  2. Best of luck, may your kung fu prove stronger than the code gremlin’s.

    Just a suggestion from my own expierence, although it seems like you will get more done programing 48 hours strait than programing for 20 then sleeping for 8 and then programing for another 20, it usually doesn’t work out that way. You actually get more done with the 8 hours of sleep inbetween since it keeps you frosty and the code cleaner.

  3. I’d love to help, but I’m not even working on our game at this time. I’ve been sick the last few days. =(

    I just want to offer my “support” and say: “You can do it!”

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