Cthulhu Saves the World has been out for a little over a week and the initial response has been very positive! We’ve sold over 4500 copies in the first 8 days, the average user rating in the US is 4.5/5 (same as Breath of Death VII), and we’ve gotten a number of great articles and reviews at very sites, like the following:

Joystiq Indie Gems – Cthulhu Saves the World review

GamesRadar Review – 9/10

Game Informer – 5 Indie Games for the New Year

XBLA Fans review

Indienerds review

DIYGamer review

Armless Octopus Review

We also got a rather nice 2 page spread on Cthulhu Saves the World and the Indie Games Winter Uprising in the US February 2011 issue of Official XBox Magazine so be sure to check that out!

I’m very pleased with how the game is doing! Not only is it getting rave reviews, but it’s selling about as well as Breath of Death VII did at this stage of its life, despite being more expensive. From the look of things, the 1st quarter of 2011 will be our highest profit quarter to date – it’s quite possible that we’ll make enough money just from Cthulhu Saves the World in Q1 to support full time development in Q2.

In other news, the patch has been submitted but hasn’t passed peer review yet. I’m just about done transferring our game code to XNA 4.0 and about to start work on adding PC support. We have a big project that we’re going to be working on that should come out in the second half of the year and a smaller project that we’ll work on when we feel like a change of pace. 2011 is shaping up to be an exciting year for Zeboyd Games – stay tuned!

8 Responses

  1. Awesome writeup at Eurogamer.net today. Any chance of WP7 ports of any of your games? At the equivalent price point, I think you’d have some very happy mobile gamers.

  2. That are some really nice numbers and who knows what a PC release will do for Zeboyd; it might just get you on a whole new level. I´m really happy for you guys and can´t wait for the next game. 🙂

  3. Adam,

    I resported that bug to him via email the day it released I think as well as some others. I believe their patch is going to clean all of that up. =)

    Robert, sound track. Please put it up, I’m dyin’ here!

  4. Whoops, south of the final treasure chest I meant. That whole upper left hand corner of the map seems to be screwy.

  5. Speaking of the patch,

    Were you guys aware that the collision detection (or valid walking space map, or whatever it’s actually called) is off in the second floor of the ice cave? If you go just south of the treasure chest, you can walk through some of the stalagmites and not the areas next to them. If you walk down a bit below the three stalagmites there’s a one tile thick bulge in the right wall, you can walk through that just about half way across the map (including leaving the valid map area and walking around outside the walls).

  6. One quick question how come Mother Hydra was left out i was sure after Dagon there was gonna be “that” fight. Otherwise loved the game and cant wait to see your braaaaaains vs brains game and beyond. Make a game and ill buy it.

  7. Not that it matters much, but hopefully I’ll get in a Video Review at some point for you guys. (Youtube.)

    Too many things to do not enough time. (I haven’t even played the game much.) =(

    As for PC support, I can see that being a huge boost for your game development. I could see you selling the games for around $10 a pop and having just as many sales as the Xbox. I know I’d buy the games, and if a few added features are there that would be awesome.

    I’m glad you guys are doing well, and as always I wish you the best.

    -Nick

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