So the official first public look at Penny Arcade’s On the Rain-Slick Precipice of Darkness 4 is tied up in bureaucratic red tape at the moment (bleh!) so let’s talk about our game after PA4! Keep in mind this is all subject to change at a whim.
Internal codename acronym is CSH.
It will be a Science-Fiction Spy-themed RPG.
We’ve been working on the design for this on and off for a while.
Distant future; none of this Star Ocean “Let’s crash land on a fantasy planet” nonsense. Laser guns, virtual reality, robots, giant mechs, spaceships, the works.
Noticeable improvements to our game engine. Will still retain the 16-bit aesthetic but will be more sophisticated than anything that could have actually come out on the SNES/Genesis.
Chrono Trigger-style combat directly on the exploration map.
Easy to understand but still versatile & deep LV-Up system.
Will probably have a Diablo-style New Game+ where you can restart the game with your end-game characters and face high LV-appropriate challenges (and maybe even a little new content as well).
Since we want to see a bit step up in both quality & scope for this project, we’ll probably do a kickstarter for it. I’m thinking we’ll set a goal of $100,000 with the money going towards additional development time & procuring an awesome soundtrack.
Preliminary reward tier ideas:
$15 = Game Download
$30 = Soundtrack. Special Thanks Credit.
$60 = Digital Art/Making Of Book.
$100 = Beta Access. Create Your Own Tombstone for the game.
$1000 = Be an NPC.
I’d prefer to not do a bunch of physical rewards so that we don’t take time & money away from actually making the game as good as possible. I also don’t want to do a bunch of super-expensive high-tier rewards – if you’re rich and a fan, you’re welcome to donate more but I expect the vast majority of people to just go for the game or game+soundtrack options.
Anyway, this is far distant since we have to first finish and release our current game (Penny Arcade’s On the Rain-Slick Precipice of Darkness 4) and then do engine upgrades & some of the content creation for the new game since we’d want to make sure we have some cool gameplay footage before launching the kickstarter. But we’ve been excited about this project for months so I thought it wouldn’t hurt to share a little bit early.