Aug 052013
 

Hi, everyone! Robert here.

PAX Prime is coming up at the end of the month & Zeboyd Games will be there… but not as exhibitors. Yes, this is the first time in quite a while that we’ll be at a PAX as regular attendees and not working a booth or giving a presentation at a panel. Should be a nice change of pace from the “Work like crazy for several days and then collapse in a fit of exhaustion and illness” that has been our typical PAX experience.

I’ll be at PAX on Friday & Saturday and Bill will be there for the entire 4-days. Feel free to say hi if you spot us. And if you’re a member of the media and want to meet up with us sometime on Saturday to talk about our games or Cosmic Star Heroine, send us an email and we’ll try to arrange something.

On a completely different note, here’s a great interview over at Edge on the Making of Final Fantasy VI. Really wish it was longer than it was, but I’ll take what I can get.

 Posted by at 3:55 pm

  3 Responses to “Our PAX Prime 2013 Plans”

  1. Thanks for the answer! I had an inkling this was the case, as the world was incredibly detailed and must have taken a hell of a lot of work, but it never hurts to ask.

  2. We’re not planning to develop DLC for Rainslick4. As you said, Rainslick4 ties up the story. It’s also the largest game we’ve ever done, so there’s tons of content. The length of the game plus the secret bonus areas in dungeons and the overworld actually ended up accounting for about as much or more than RS3 plus all of its DLC content.

    The DLC deployed to Rainslick3 didn’t really seem to reinvigorate interest in the game or affect sales at all, unfortunately. So between the above mentioned and that reason, we feel like Rainslick4 is in a good situation as far as content, and, we really need to remain focused on our newest game! 🙂

  3. This is on a bit of a different note, but will you be making any paid DLC’s for PA4? The story is pretty much done, but I did miss the inclusion of the arena from PA3. I really like the idea of those secret tough battles in SMT3: Nocturne, the ones that reworked old bosses to be tough as nails, and I always try to at least throw my party at the super secret stuff.

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