Aug 162013
 

Previous Kickstarters

Warmachine Tactics – $1.57 million. Finished.
Legend of Iya – $77k. Finished.
Project Ravensdale – $72k ($500k goal). Canceled.
Codename Cygnus – $13k. Finished.
Chroma Squad – $80k. 5 days left.
CANDLE – $51k. 2 hours left.
Bring Revolution 60 to PC & Mac – $7k. 13 days left.
Crypt Run: Death is Just the Beginning – $9k. Finished.
Insignificant – $7k. 6 days left.
Dwarven Delve – $10k ($60k goal). 13 days left.
Ghost Song – $29k. 19 days left.
Proton Pulse Rift – $5k. 21 days left.
Pro Pinball: Timeshock! – £30k (£40k goal). 29 days left.

New Kickstarters

Project Phoenix – $484k ($100k goal). About 7,600 backers. 25 days left. I’m not a big fan of this kickstarter since there’s several questionable elements to it (vague pitch, large staff that isn’t drawing salaries, some misleading credentials, RTS-based gameplay even though they’re pitching it as a return to JRPG classics), but if nothing else, it shows that there’s large potential demand for a big budget JRPG on kickstarter (conversely, most of the cheap RPGamer-based kickstarters tend to fail to get more than a few thousand).

Shades of Sanity – $3k ($200k goal). About 140 backers. 41 days left. Spiritual successor to Sanitarium by ex-Dreamforge staff.

Starcraft Universe – $32k ($80k goal). About 710 backers. 25 days left. Multiplayer Online RPG mod for Starcraft 2 with Blizzard’s blessing.

Crowdfunding Tip of the Week

Kickstarter did a great article on the risks of stretch goals on their blog here.

 Posted by at 10:01 am

  4 Responses to “The Video Game Kickstarter Report – Week of August 16, 2013”

  1. Thank you very much for listing our game Shades of Sanity!

  2. I’m surprised that Legend of Iya met its target. Its funding certainly picked up the pace in the last 2 days of the Kickstarter. Anyway, I’ve upvoted it on Steam Greenlight along with some other titles, including Two Brothers, Escape Goat 2, Rex Rocket, Soul Saga and some games that I don’t think have been mentioned in your articles.

  3. I’ll wait and see with Phoenix. Their DRM idea seems similar to Minecraft’s, and I wont touch that one with a 10-foot pole.

    If the offline single player save games are incompatible with the online one, why not just offer a separate DRM-free offline version?

  4. I find it really disturbing that Project Phoenix has so many backers yet there isn’t one ounce of gameplay footage shown. I mean jeez, if all I had to do was create a kickstarter, have a meteor crashing to the ground with some opera music playing, say I was going to make an old style JRPG and people would give me $500k, I would have done that months ago!

    And yeah, it doesn’t sound like a JRPG… but hey, they say a sucker is born every minute, right?

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