Dec 132014

It’s up! 30 minutes of footage of us playing through the Playstation Experience demo for Cosmic Star Heroine.

Note, this is still a work-in-progress. Most sound effects aren’t in the game, treasure chests have jokes instead of actual items (since we figured in a demo setting where you can’t save your progress that’d be more fun), and there are various things we plan on polishing up between now and release. Still, we think it looks & sounds pretty cool already and it’ll just get better. Hope you enjoy it! 🙂

 Posted by at 5:51 pm

  8 Responses to “Cosmic Star Heroine gameplay footage up on Youtube”

  1. Not bad… I will say the intro is a bit long for a demo…. but I doubt your fans will mind that. Definitely has that Chrono Trigger feel to it.

  2. Looking good. I am very glad to see that the party is fully healed between each fight. I believe Zeboyd has some item management in there to make resource decisions still a matter of consequence.

    I am very excited, but I wonder if there will be any way to speed up the combat animations? One thing I adored about the previous Zeboyd games was the way they kept animations to a minimum and strategic, often challenging combat to a maximum. The animations in the demo were short and sweet with the exception of maybe the gunmancy, so that shouldn’t be a problem.

  3. Theme song sounds like Macross Frontier for a second 🙂

  4. Allow me to say that this footage is simply AMAZING. This is way better thant what I was expecting. Sprite animations are incredibly detailed, I can’t imagine how much time and effort went there. Characters portraits are a treat for the eyes. The music sounds great. Oh, and the dialogues are neatly written too! The characters’ lines are polished and believable, it’s a joy to read it all. Humor is really good to me, too. This is going to be one hell of a game, keep it up!

  5. Can you guys take my money now?!

  6. Looking awesome guys. The music is great too. Can’t wait to play it.

  7. Actually, the bugs fly off and hide if you get too close, you don’t splat them. 🙂

  8. From the first shot of combat we got in September I thought that movement would be a part of it and I’m a little sad that that wasn’t the case. Though, it looks pretty good. Style seems like a better way to do whatever FF13 was trying to do and Chahn looked really fun to play.

    One question, I noticed that a bug disappeared when Alyssa walked over it. Is that something that is going to be in game? I love stepping on things in games and seeing a large green puddle everywhere I committed murder.

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