This is the original design document I created when we started making Cthulhu Saves the World, along with notes of how the design changed from origin to final product so that you can see how the game evolved. Obviously, there are major spoilers here so I highly recommend not reading this until after you've beaten the game.
The text file I used to keep track of monster stats & abilities while designing Breath of Death VII: The Beginning.
Complete world map to our first RPG, Breath of Death VII: The Beginning. Obviously, don't check it if you don't want any spoilers.
This is the source code to my second XBox Live Indie Game. Note, this does not include the music files (to save space) so you'll need to comment those out of the code or replace them before it will run. Feel free to use this code to help you learn XNA & C# or as the start of your own interactive novel program. You are free to distribute derivative works of this code if credit is given to the original creator (Robert Boyd), and the derivative work is free (so PC only) so if you'd like to port the game to the PC or add additional plot branches or other improvements, go for it (and tell me about it when you're done - I'll mention your work on the website if I like it). Oh and keep it clean (Nothing above a PG-13 level). If you would like to sell something that you've made with this code, that's fine as well, but only if the story text is completely different and has nothing to do with Molly the Were-Zompire or any other game made by Zeboyd Games (only original stories).