The Worlds of Cosmic Star Heroine
A few people asked me to expand on the setting of Cosmic Star Heroine, so here’s a little information (don’t want to give too much away!). Remember, this is all early and subject
A few people asked me to expand on the setting of Cosmic Star Heroine, so here’s a little information (don’t want to give too much away!). Remember, this is all early and subject
I’ve been working on getting our new RPG engine up and running on Unity for Cosmic Star Heroine and thought some of you might be interested in hearing how that’s going. Soon after
Disclaimer – Cosmic Star Heroine is a work-in-progress. Anything discussed in these articles could end up being changed by the time the game is finished. Gaining LVs is a crucial aspect of any
Time to talk Cosmic Star Heroine design. Disclaimer – game is a work-in-progress, anything discussed here could end up not making it in the final game, etc. All of our RPGs so far
In most RPGs, ailment & other forms of non-direct attack abilities are awful. They tend to have a low chance of success that drops even further (or is outright resisted against) when you’re
I’ve been replaying Wild Arms 1 lately and have been learning a lot from observing how they handled various aspects of RPG design. One aspect in particular really surprised me – how Wild
Most RPGs these days have an MP system where abilities cost MP & MP can be restored by resting at a safe spot (like an inn) or use MP recovery items. Occasionally, you’ll
It’s hard not to learn something after releasing a new game. You receive valuable feedback from reviewers and players alike on what worked, what didn’t quite hit the mark, and what was horribly
I’ve been thinking about this for a while and I don’t think we’re going to have a difficulty in our next game that’s called “Normal.” Instead, I think we’ll do something like this:
Two more songs to share with you all! And if you missed the songs we shared earlier this week, you can find all of them here.