Jul 232014

We’re pleased to share a preview of the main battle theme for Cosmic Star Heroine.

Here are some notes from Chris over at Hyperduck:

“Hello CSH fans! Here is a preview of the first battle theme for Cosmic Star Heroine; there is a lot more to this theme than meets the eye, and we’re only showing you a small amount of it for now. IT IS NOT MIXED YET! So don’t be too harsh on the judgement, yet! Hehe.”

 Posted by at 10:16 am
Jul 082014

A few months ago, we had backers vote on which non-human character they’d like to add to Cosmic Star Heroine as a playable character. The votes came in and the cyber-insect character was the winner.

Today, we’d like to reveal our playable cyber-insect, Psybe.


Although it would have been easy to stick Psybe in as a bonus character, we were actually able to fit the character organically into the main storyline. With high stats in both Hackitude & Sparke, he/she/it should be a valuable member of your team.


 Posted by at 9:16 am
Jun 172014

There’s been a change of plans.

As you may remember, we mentioned that we were planning on showing off some footage of the game during E3. E3 has come and gone and no footage was shown so what happened?

Our original plan was to create a short 10-30 second video which included a few seconds from 2-3 scenes which would show off some combat & exploration. This kind of footage is great for creating trailers and for inclusion in larger montage videos, but we figured you all deserved something better.

With our past games, we would focus on one aspect of the game, finish everything in that aspect and then move onto the next. For example, we might make every single enemy in the game and then make every single area in the game and then make every single ability in the game and so on. Although this approach had a certain amount of efficiency to it, it has a major flaw in that we wouldn’t have anything playable until the game was almost entirely finished. This can be especially bad if it turns out that your original plan had problems since you don’t discover those issues until near the end of the project when you might not have much time to fix them.

With Cosmic Star Heroine, we’re doing things a little different and creating the game on a scenario by scenario basis. So for say a dungeon, we’d create the maps for that dungeon, the enemies for that dungeon, the story triggers & dialogue for that dungeon, and so on until the dungeon is playable just like it would presumably be in the finished game. This is a little more work in the short run (since you have to adjust between working on different tasks), but we feel this will result in a better game since we’ll be able to play through the game as it gets created and thus will be able to adjust & polish it more easily.

As an added bonus to this scenario approach, we should have a meaty preview of one of the larger scenarios in the game ready to show off to you all in a few weeks. This won’t be just a few seconds of carefully edited footage. Instead, we’ll be able to play through a couple sections of the game, record that, and show you several minutes of footage of us playing through part of the actual game.

Specifically, we’ll be showing some segments from early on the game where Alyssa leads a team of herself, Chahn, and Dave on a mission on Rhomu. You’ll see more of the jungle that we’ve shown off on the Kickstarter page as well as an all-new location in the form of a creepy old abandoned laboratory. Should be a fun segment to show off. 🙂

 Posted by at 2:03 pm
Apr 142014

Hi everyone! Time for a quick update!

Based on our current plans for the game’s main story & sidequests and our previous experience on our other games, we’re guessing that Cosmic Star Heroine will be in the 15-25 hour range (depending on difficulty chosen, playstyle, and how much optional content you complete) making it our longest game ever. Of course, this is just a guess and we’ll have a better idea when the game is nearly done but we think it’ll fall somewhere around there.

In particular, we’ve really been focusing on improving the optional content in the game. Many of our optional quests in our previous games could scarcely be called that and consisted primarily of bonus caves filled with a few enemies and treasure chest. We definitely want to avoid that so we’re making sure that all of the sidequests in the game have a story and/or character significance and aren’t just a way to get extra loot.

In both the main story & the sidequests, we want to avoid the game just being a series of town, dungeon, boss, repeat, and will have more interesting scenarios. In particular, Final Fantasy VI is a big inspiration as situations like Defending Narshe, the Opera House, the Raft Escape, frequently changing party lineups, and more helped to add a lot of variety to the traditional RPG format. And yes, we’re planning on having at least one multi-party dungeon as well as a turn-based hacking mini-game. 🙂

Finally, we just wanted to let everyone know that we’re planning on sharing some gameplay footage for the game during E3. Please be excited.

 Posted by at 4:55 pm
Mar 172014

Here’s our work-in-progress prototype of the ability menu for Cosmic Star Heroine. The ability menu allows you to look at stats for your abilities, equip your 8 active abilities, and equip enhancers (gained via leveling up masteries and let you modify and improve abilities).







As usual, this is just a prototype & is subject to change before release.



 Posted by at 3:49 pm
Mar 122014

Here’s a picture of our work-in-progress equipment menu prototype for Cosmic Star Heroine. Visuals are subject to change between now & the game’s release, stats & equipment do not represent final gameplay, Cthulhu is probably not going to be in the game, etc, etc.


 Posted by at 3:05 pm
Mar 062014

We’ve been tweaking the battle UI since the last screenshot based on various feedback you all gave us and thought we’d share the results.



We shrunk the portraits a bit so that they wouldn’t draw as much attention away from the action and then we swapped their position so that we could add another character slot to the time bar. We redesigned the name/description bar so that we’d have more space for text. Finally, we made the numbers in combat slightly smaller (we think it looks better this way).

As usual, this is a work-in-progress and so the layout and art is subject to change between now and the game’s release.

 Posted by at 1:00 pm
Feb 282014

Since we haven’t shared any screenshots for Cosmic Star Heroine recently, we thought we’d show off the battle user interface. We think it’s a big improvement over our previous games in both form & function. And hey, you might be able to guess on some of the combat mechanics from this screenshot!

Standard disclaimer: work in progress, subject to change before the game comes out. Also, the location shown isn’t actually going to be in the game; we just use it for testing various things (and it’s good for avoiding spoilers too!).

Cosmic Star Heroine Battle UId

 Posted by at 4:31 pm