Jun 102015
 

We’re pleased to announced that Cosmic Star Heroine will be at E3. Yes, we’ll be showing off the Playstation 4 version of the game in Sony’s booth so if you’re attending, be sure to stop by. And Robert will be there to answer any questions you might have about the game.

In other news, the map count for the game is over the map count for Cthulhu Saves the World now. All the towns are done & we’re just finishing up a few more dungeons. By the time we’re done, Cosmic Star Heroine should have more area maps than any of our previous games (and higher quality maps too!).

RPGFan recently interviewed HyperDuck SoundWorks about their music and their games, including Cosmic Star Heroine. You can listen to that here.

Thanks again for all your support! We’re working hard to get this game done ASAP while not sacrificing quality. 🙂

 Posted by at 10:28 am
Apr 132015
 

Earlier this year, we experimented with a super-heavy discount of Cthulhu Saves the World + Breath of Death VII on Steam that resulted in the bundle being under $0.50. We were surprised & pleased with the huge response so we’re doing it again with an even bigger sale! Not only is the Cthulhu Saves the World bundle heavily discounted (even slightly cheaper than last time!) but our Penny Arcade’s On the Rain-Slick Precipice of Darkness 3 & 4 bundle is also available for under $0.50! This is the biggest sale we’ve ever done directly on Steam and we’re interested to see how well it goes. 🙂

Breath of Death VII: The Beginning was our first game as a team. Although we each had worked on smaller projects before, neither of us had done anything close to a full-fledged RPG before. I’m still a little surprised that not only were we able to make the whole thing in about 3 months, but people really enjoyed what we had made – an homage and parody of the 8-bit RPGs of our youth. You can see a lot of our key philosophies about game design right from the start like a desire to make RPGs accessible for new players while still filled with depth for advanced players and the idea that we shouldn’t just copy old games but try to improve on their designs by removing what doesn’t work & experimenting with gameplay systems. Breath of Death VII was a big hit on the Xbox Live Indie Game service, selling both a good number of copies for the platform and being one of the highest rated games. And you can get it on Steam bundled with our next game…

Cthulhu Saves the World! Cthulhu Saves the World was our big follow-up game to Breath of Death VII and featured more of everything – more scenarios, more music, more playable characters, more abilities, more jokes – along with noticeably improved graphics (early 16-bit style as opposed to BoDVII’s 8-bit style). Foolishly, we though since we already had an engine from our previous game that we’d be able to finish Cthulhu Saves the World in no time – instead development took the better part of the year (and longer if you count the PC port & the enhancements we made for that). Cthulhu Saves the World is by far our best known & most popular game to date, although that will hopefully change when we release Cosmic Star Heroine later this year.

While we were working on Cthulhu Saves the World, Penny Arcade contacted us about the possibility of working together. They had started a Penny Arcade RPG series earlier, but work on the series with the original developer was canceled after the first two of the planned four games. Penny Arcade had seen our work with Breath of Death VII and thought we’d be a perfect fit for finishing off the series in a retro style. We were both big Penny Arcade fans and the terms they offered were very favorable to us – we’d get most of the revenue from the games, a great deal of flexibility in design, as well as assistance from Penny Arcade with marketing & producing the games – so we eagerly agreed to make Penny Arcade’s On the Rain-Slick Precipice of Darkness 3 & 4.

Penny Arcade was great to work with, especially Jerry Holkins & Jeff Kalles who were the two people we interacted with the most. We gained a lot of experience in developing the Rainslick games with them, and we were able to drastically improve our map design and editing. The games turned out well – great graphics, humorous jokes, a fun Grandia-inspired battle system, and two different varieties of job systems (3 jobs simultaneous with PA3, monster + trainer with PA4). The Penny Arcade games were also the first time we worked with Hyperduck Soundworks (first on the PA3 free DLC & then on the entirety of PA4), the team that is doing all the audio for our current game.

So there you have it, a brief recap of our first 4 RPGs. Our next game, Cosmic Star Heroine, is poised to mark an exciting new chapter in our life as a game studio, but in the meantime, for less than $1, you could be playing 4 great RPGs right now. What are you waiting for? 😉

 Posted by at 11:25 am
Apr 012015
 

Zeboyd Games is proud to announce Cosmic Star Heroine Legend!

CosmicStarHeroineLegendBoxArt

 

CosmicStarHeroineLegendAd1b

Zeboyd Games is proud to announce Cosmic Star Heroine Legend, an exciting new portable RPG coming exclusively to the Nintendo Game Boy.

Join Alyssa, Chahn, and Dave on an epic RPG journey across the Zevanii system (other characters not included due to memory issues). Originally intended as a Breath of Death spin-off but later changed to Cosmic Star Heroine for better name recognition, Cosmic Star Heroine Legend is sure to delight players, both old and young. Taking inspiration from such classic RPGs as Great Greed, Knight Quest, and Sword of Hope, Cosmic Star Heroine Legend is destined to become an instant modern-day classic.

“With an install base of over 64 million systems, if Cosmic Star Heroine sells to just 5% of the total installbase, we’ll make a fortune!” said Zeboyd Games designer, Robert Boyd. “And what better way to test the market for our games on Nintendo platforms than by supporting one of the most iconic Nintendo systems of all time?”

Cosmic Star Heroine Legend is scheduled to come out April 1, 2017. Following the examples of Square-Enix and Atlus, the expected MSRP is going to be $49.99.

For more information on the original Cosmic Star Heroine, coming soon to PS4, Vita, PC, and more, check out the official Cosmic Star Heroine media kit.

CosmicStarHeroineLegend_Screen2

CosmicStarHeroineLegend_Screen1

CosmicStarHeroineLegend_Screen3b

 Posted by at 12:01 pm
Mar 122015
 

We’ve compiled a media kit full of Cosmic Star Heroine information and assets. This zip file includes frequently asked questions, links to videos & music, our contact information, and a bunch of screenshots & hi-res art. Feel free to use anything in this zip file on your websites when talking about the game. You can get it here.

This is version 1.0 of the Media Kit (updated March 12, 2015). We will be updating it with more stuff as the game’s release approaches. 🙂

Here’s a gallery of some of the images in the zip file:

CSH Title

 

CSH Underwater CSH Ability Menu Ship Landing CSH Terrorists CSH Nuluup CSH Nightshade CSH Mutated Jungle CSH Lab Tubes CSH Lab Screen CSH Jungle Battle 2 CSH Jungle Battle 1 CSH dialogue CSH Bridge

 Posted by at 2:35 pm

Reddit AMA

 Announcements  Comments Off on Reddit AMA
Jan 302015
 

We’re doing a Reddit AMA (Ask Me Anything) right now. You can find it here.

 Posted by at 8:06 am
Dec 132014
 

It’s up! 30 minutes of footage of us playing through the Playstation Experience demo for Cosmic Star Heroine.

Note, this is still a work-in-progress. Most sound effects aren’t in the game, treasure chests have jokes instead of actual items (since we figured in a demo setting where you can’t save your progress that’d be more fun), and there are various things we plan on polishing up between now and release. Still, we think it looks & sounds pretty cool already and it’ll just get better. Hope you enjoy it! 🙂

 Posted by at 5:51 pm
Oct 302014
 

We’re pleased to announce that we’ll be showing off Cosmic Star Heroine at Sony’s Playstation Experience convention in December! If you’re attending, be sure to stop by our booth where you’ll be able to play part of the game, say hi, and talk to us (both of us will be there) and ask questions. And for everyone who is unable to attend, we’ll be sure to upload screenshots & footage soon after the event!

 Posted by at 4:44 pm