RPG Leveling System Goals
In my mind, an RPG leveling system should have four major goals. Gives the player freedom to customize their strategies by developing their characters’ abilities. Reinforces the personality of each character. Rewards and
In my mind, an RPG leveling system should have four major goals. Gives the player freedom to customize their strategies by developing their characters’ abilities. Reinforces the personality of each character. Rewards and
For fun, I decided to go back and count up how many maps are in our previous RPGs. Note, these map counts are based on the current version of each game so they
So I’ve started doing a more in-depth study of particles for use in future games of ours. Particles of the 2D video game variety are basically sprites with an expiration date and can
The flow in your typical RPG consists of Town-Dungeon-Town-Dungeon and so on until the game is completed, with some story scenes scattered here and there (usually in towns & at the ends of
Here is an interesting article on one developer’s decision to go with freemium. Now I think his analysis had some major flaws but he did bring up some interesting points. “When you make
The traditional form of random battles can be found in many 8-bit & 16-bit RPGs; you’re walking along in an empty map and then all of a sudden, you switch to a separate
The latest episode of PATV is all about the development of our upcoming game, Penny Arcade’s On the Rain-Slick Precipice of Darkness 3. Check it out here.
So You Want to Be an Indie Game Developer? First off, enjoying the playing videogames is not the same as making them. Seems pretty obvious, but you’d be surprised at how many people
Once we’re done with our current projects and have some money saved up, I’d love to take a few years, maybe hire an extra person or two, and make something truly amazing –
A while ago, I entered a design document into a game design competition. You know the type – one of those contests promising to pay big bucks for innovative fun designs and then