Development

ZEBOYD NEWS

RPG Leveling System Goals

In my mind, an RPG leveling system should have four major goals. Gives the player freedom to customize their strategies by developing their characters’ abilities. Reinforces the personality of each character. Rewards and

RPG Map Design & Map Counts

For fun, I decided to go back and count up how many maps are in our previous RPGs. Note, these map counts are based on the current version of each game so they

Particles, Particles, Everywhere

So I’ve started doing a more in-depth study of particles for use in future games of ours. Particles of the 2D video game variety are basically sprites with an expiration date and can

RPG Flow

The flow in your typical RPG consists of Town-Dungeon-Town-Dungeon and so on until the game is completed, with some story scenes scattered here and there (usually in towns & at the ends of

The Perils of Rapid Growth

Here is an interesting article on one developer’s decision to go with freemium. Now I think his analysis had some major flaws but he did bring up some interesting points. “When you make

Let’s Talk about Random Battles

The traditional form of random battles can be found in many 8-bit & 16-bit RPGs; you’re walking along in an empty map and then all of a sudden, you switch to a separate

So You Want to Be an Indie Game Developer?

So You Want to Be an Indie Game Developer? First off, enjoying the playing videogames is not the same as making them. Seems pretty obvious, but you’d be surprised at how many people

Silver Screen Hero Proposal Document

A while ago, I entered a design document into a game design competition. You know the type – one of those contests promising to pay big bucks for innovative fun designs and then